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Interns in the Dark is a satirical, modern-day table-top-role-playing game based on Blades in the Dark, where you play as interns who are assigned to a special project to steal valuable Intellectual Property (IP) from other companies.

It's always energizing playtesting this game with people and it's phenomenal seeing the creativity brought out through this game. Though it's still in the beginning stages, I look forward to playtest it even more.

This game is currently in development, with the logo made in Canva and everything else made with Google Docs. This game is designed to be a 10-week-long internship so it's a quick breather of a campaign before you get back into playing elves and dwarves and stuff. The rules document is fully playable, but most of the rules that it shares with Blades in the Dark are generalized. It's helpful to have played Blades before, but you can also familiarize yourself with the core rules on the Blades SRD.  

Changes to Interns in the Dark from 0.2 to 0.3

Character Sheets for Online Play

Company Sheets for Online Play

Mechanical Changes

After playtesting a few times at conventions and with friends, I’ve noticed a few mechanics that bring a bit of friction to knowing how to play the game. The design for Interns is to be “easier” than Blades in the Dark but still be challenging and creative. Therefore, I’ve made a few mechanical changes that simplify a few mechanics, as well as emphasize some of the narrative tool mechanics to give the characters more depth. I’ll be doing a long-term playtest in the coming month to validate this.

Player Sheet

-          Resistance is now in the form of a token that a player can use to reduce or negate a consequence. The token is based on how many X’s are filled on the left side of the action bar. Resistance Tokens are separated into three categories: Grit, Wit and Confidence and can be recovered through certain skills and a new downtime activity, Staying In.

-          Load is changed into 3 free items then every item is an additional stress. I always get stressed out when I carry extra snacks to the movie theater.

-          Proficiency is changed to Expertise mainly to separate it from DnD. CBR+PNK and other FiTD seem to use this language but functionally it’s the same. Emphasized it more and made the boxes bigger, and added in character creation, that characters can choose an expertise.

-          Experience is completely overhauled into a more fictional experience. Each character sheet has a Career track and an Exploration track (because as an intern, that’s kind of the point of the internship). The Career track represents an ambitious, some would say toxic growth while the Exploration track allows you to perhaps find yourself. The tracks have certain motifs that allows the player to push to develop your character. On the second sheet, you can mark what you focused on and at the end of the game, tally it up to decide the ultimate fate of your intern

-          Changed a few item languages. Weapon to object, or something less violent. They can fictionally still be weapons, or be something else.

-          Introduced a new teamwork mechanic: Tag-Team where you partner up with a player to perform a unique scene by adding your effect points. Inspired by that Simpson Arcade game and an episode of Dungeons and Daddies.

Company Sheet

-          Cohort section replaced with Company Asset, in which each company controls a very valuable asset that the player can grant access to. In the beginning of the game, you have access to just one company asset and one company ability

-          Turf chart replaced with Org Chart, a hierarchical map in which players can choose to climb the ladder.

-          Change Connections into Your Supervisor to give a character the GM can play at the start of the game

The Quick Play and Long Term Play document are changed to represent the changing mechanics of the game. Some other visual errors are also fixed (hopefully)

Next step: I’m practicing Affinity and will be designing and putting in place a sort of user manual to get more specific in the actions, world and stuff.

Thank you all who've been looking at this game and supporting it!


StatusPrototype
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authoritsmeadamyee
GenreRole Playing
TagsForged in the Dark, Modern, satire, Tabletop role-playing game

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Click download now to get access to the following files:

Interns in the Dark Quick Play v0.3.pdf 554 kB
Interns in the Dark Character Sheets v0.3.pdf 2 MB
Interns in the Dark v0.3- Long Term Play Manual.pdf 569 kB
Interns in the Dark Company Sheets v0.3.pdf 401 kB
[Old] Interns in the Dark Quick Play v0.2.pdf 354 kB
[Old] Interns in the Dark v0.2- Long Term Play.pdf 557 kB
[Old] Interns in the Dark Printable Character Sheets v0.2.pdf 457 kB
[Old] Interns in the Dark - Printable Sheets Long-term Play v0.2.pdf 377 kB
Interns in the Dark Assignment Generator v0.3.pdf 117 kB

Development log

Comments

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had a phenomenal time playing this with the creator of the game earlier this week and it was a BLAST! so fun and funny and so streamlined and easy to jump into, especially for a first time Forged In The Dark player. the playbooks are really clever and exceptionally fun. I got a chance to embody the Empath and I had so much fun insisting everyone talk about their feelings ALL THE TIME. Even played out a ridiculous scene where my charter led a sound bath as I diversion while my team was sneaking past some baddies. Just a riot - I highly recommend Interns In The Dark for your table!!

Played with Adam and others and it was great! I was the Mascot wearing a suit and tie underneath and sweating profusely while subduing lions, tigers, bears, and faux-elvish, vegan, eco-terrorists!

I hate tabletop games and never play them, but when I do, I play Interns

If you can judge a TTRPG by the amount of laughter shared at the table (and I certainly do!), Interns in the Dark is, pound-for-pound, the best TTRPG I've played.

I am currently playtesting this game, and my housemate describes this as "The game where you laugh a lot." It is outrageous, it is fun, and as a person who has worked for decades in Silicon Valley, darkly true to life.

Currently, play testing this game and I love it!!!!!! So many opportunities to be creative and partake in wild (and hilarious) situations. Get a feel for what it's like working in the tech industry.  :)